Monday, September 14, 2009

Like Making a Toy

Like Making a Toy
Does this all sound odd to you readers (whoever you may be)? Many outsiders say that "we" (meaning people that work on video games more than they do play them) have very small worlds in our little projects that we work on. I would like to say this now: Modding can actually be compared to a real-life occupation. It can really be thought of as making a toy (to bring up just one example). Imagine this...
You think up new and exciting ideas for a toy that you want your company to make. Then you make a pitch and present it to your co-workers and boss. If they like the idea, then they congratulate you (hopefully!) and allow you and maybe some others to start working on your project. You work long and hard, and finally it is completed. You present the finished product to your boss, and you wait anxiously for his approval or disapproval...
Modding is exactly the same, in essence. You think up an idea, ask for acceptance, work on it, and present it by uploading it to a special site. It really does match up with the toy scenario...other examples might be making a movie, writing a play, and making a special art project for the school show. The only real difference between this and real life is the fact that it is on the computer: you do the project on the computer and communicate on the computer. Some people may say that "It's just not the same." To you who say that, I'd also like to say a word too: Technology has changed. If you can't handle it, don't go around talking condescendingly to people that do this sort of work on the computer.
This view is shared by my modding partner and I, the former of which had been itching to get this off his chest for a long time (I merely restated our sentiments here for you to read for yourselves). At any rate, though, I hope I didn't offend anyone at the end of that rant there...I was merely defending myself and my "occupation."
Later, in my next entry, I shall post my first progress report!

Until then....

»Spark«

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